Em Fri, 3 May 2024 10:47:19 +0900 Mark Brown broonie@kernel.org escreveu:
On Thu, May 02, 2024 at 10:26:43AM +0100, Mauro Carvalho Chehab wrote:
Mauro Carvalho Chehab mchehab@kernel.org escreveu:
There are still time control associated with it, as audio and video needs to be in sync. This is done by controlling the buffers size and could be fine-tuned by checking when the buffer transfer is done.
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Just complementing: on media, we do this per video buffer (or per half video buffer). A typical use case on cameras is to have buffers transferred 30 times per second, if the video was streamed at 30 frames per second.
IIRC some big use case for this hardware was transcoding so there was a desire to just go at whatever rate the hardware could support as there is no interactive user consuming the output as it is generated.
Indeed, codecs could be used to just do transcoding, but I would expect it to be a border use case. See, as the chipsets implementing codecs are typically the ones used on mobiles, I would expect that the major use cases to be to watch audio and video and to participate on audio/video conferences.
Going further, the codec API may end supporting not only transcoding (which is something that CPU can usually handle without too much processing) but also audio processing that may require more complex algorithms - even deep learning ones - like background noise removal, echo detection/removal, volume auto-gain, audio enhancement and such.
On other words, the typical use cases will either have input or output being a physical hardware (microphone or speaker).
I would assume that, on an audio/video stream, the audio data transfer will be programmed to also happen on a regular interval.
With audio the API is very much "wake userspace every Xms".