On Mon, 19.05.08 12:38, Juha Erkkilä (juha.erkkila@opinsys.fi) wrote:
I'm trying to get Abode Flash Player working properly on a thin client, with sound, using Pulseaudio as a sound server. I'm using ALSA version 1.10.15 and Pulseaudio version 0.9.10 on Ubuntu Hardy, with Pulseaudio server running as a system-wide daemon on the thin client. I already outlined the issues on Pulseaudio mailing list on this post: https://tango.0pointer.de/pipermail/pulseaudio-discuss/2008-May/001793.html, see also Lennart Poettering's answer: https://tango.0pointer.de/pipermail/pulseaudio-discuss/2008-May/001796.html.
I feel the proper solution would involve writing support for asynchronous notification into ALSA library and I/O-plugin layer.
I disagree. (See the other mail I just posted)
Currently, Pulse I/O-plugin does not work in the Flash case, because Flash requires the asynchronous API. On the other hand, Pulse requires the I/O-plugin layer to work. See the posts by Alexander Indenbaum, http://mailman.alsa-project.org/pipermail/alsa-devel/2008-April/007033.html, and Takashi Iwai, http://mailman.alsa-project.org/pipermail/alsa-devel/2008-April/007335.html, on this subject.
I tried to tackle this issue, and did get the signal handling code to call the Flash audio callback, but I'm new to both ALSA and Pulseaudio, and it appears there are some issues with it I don't fully understand. Thus I'm asking: are there any other people who have been looking into this, or anyone who can tell whether this is a sane thing to do or not, will it require some nasty hack, or can help with some pointers to relevant information?
Actually I have been looking into this.
This doesn't really help however, since there's a unfixable race condition in Flash shutting down audio. It's not going to be much better than the libflashsupport code I came up with.
Adobe was informed about this. And in Flash 10 they responded to the criticism. Flash 10 doesn't use alsa async anymore and seems to work fine on ioplug and thus on PA.
Lennart