Gustavo da Silva Serra wrote:
It silences a whole period because the pointer inside aloop behaves like that. Logging the pointer inside aloop I discovered that it is incremented so fast inside timer function that when pointer function is called, the pointer is not being incremented anymore. It is like a concurrency issue: first the pointer will be incremented many times, after that, the pointer function will be called many times with the same pointer value. Later, the pointer will be incremented some more, and so on... I wonder if this is not the problem, logging the pointer for my sound card I see a different behavior: the pointer function return offset between two periods. _______________________________________________
Sounds like this is a critical section that has no protection. So the sequence is messed up. In the regular sound card, there must be a semaphore or block to prevent this kind of behavior. You could probably add the logic from the regular card to the aloop function and fix it.