The patch
ASoC: simple-card: fix simple_dai clk lookup
has been applied to the asoc tree at
git://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git
All being well this means that it will be integrated into the linux-next tree (usually sometime in the next 24 hours) and sent to Linus during the next merge window (or sooner if it is a bug fix), however if problems are discovered then the patch may be dropped or reverted.
You may get further e-mails resulting from automated or manual testing and review of the tree, please engage with people reporting problems and send followup patches addressing any issues that are reported if needed.
If any updates are required or you are submitting further changes they should be sent as incremental updates against current git, existing patches will not be replaced.
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Thanks, Mark
From 971edb0a0087b65bd3726d23b2dffff405d48f72 Mon Sep 17 00:00:00 2001
From: Lucas Stach l.stach@pengutronix.de Date: Thu, 23 Mar 2017 15:05:26 +0100 Subject: [PATCH] ASoC: simple-card: fix simple_dai clk lookup
The clock needs to be stored in the simple_dai structure, so it can be enabled later on. This has been broken during the conversion to use devm_* functions for the clk lookup.
Fixes: e984fd61e860 (ASoC: simple-card: use devm_get_clk_from_child()) Signed-off-by: Lucas Stach l.stach@pengutronix.de Acked-by: Kuninori Morimoto kuninori.morimoto.gx@renesas.com Signed-off-by: Mark Brown broonie@kernel.org --- sound/soc/generic/simple-card-utils.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/sound/soc/generic/simple-card-utils.c b/sound/soc/generic/simple-card-utils.c index 4924575d2e95..343b291fc372 100644 --- a/sound/soc/generic/simple-card-utils.c +++ b/sound/soc/generic/simple-card-utils.c @@ -115,6 +115,7 @@ int asoc_simple_card_parse_clk(struct device *dev, clk = devm_get_clk_from_child(dev, node, NULL); if (!IS_ERR(clk)) { simple_dai->sysclk = clk_get_rate(clk); + simple_dai->clk = clk; } else if (!of_property_read_u32(node, "system-clock-frequency", &val)) { simple_dai->sysclk = val; } else {