a codec was done indirectly via link_power bus ops.)
- snd_hdac_display_power() receives the codec address index. For turning on/off from the controller, pass HDA_CODEC_IDX_CONTROLLER.
The need for this virtual index==16 isn't fully clear to me, especially if you use the bitfields instead of reference counts.
Isn't there a risk of the controller setting the bit16 to zero, but you still have bit4 on (assuming the idx is 4). If you use this virtual index, it should override the actual physical bits when set/cleared.
This is the index for a controller, i.e. we'd need bits for the max number of codecs + 1.
Actually we do support only up to 8 codecs (HDA_MAX_CODECS), so it should be 8, instead of 16, too. I'll update to be HDA_MAX_CODECS.
Or is this meant to actually implement a preemption mechanism, where the display power remains on for as long as the controller wishes, regardless of what the patch_hdmi and hdac_hdmi code requests?
Right. That's the mechanism at the initial phase, we need the display power on while probing the codec, i.e. before identifying the codec ID.
Also don't we already have the HDMI codec address already after the probe, so couldn't we provide the address directly?
The resume seemed requiring the controller to take the display power at first, so the same mechanism is used.
ok, makes sense, thanks for the explanations.
So I guess for the SOF patches, the only change would be to add the second argument HDA_CODEC_IDX_CONTROLLER to snd_hdac_display_power() calls, the rest looks unchanged or hidden inside the hdac library or hdac_hdmi parts.
Yes, other than that, this change makes things easier.
Since we don't manage with refcount, the only important point is to turn off/on properly at suspend/resume (also off at remove), no matter how many times it gets called.
Ah yes, we are missing this on remove since we assumed the refcount would already be zero. I guess we'll have to revalidate this part anyways once your patches are merged (already have an SOF issue filed to track this change).