For sound need to be continuously output at suspend with rpmsg sound card, so need to keep the clock always on at suspend, then suspend & resume callback is not needed.
Signed-off-by: Shengjiu Wang shengjiu.wang@nxp.com --- sound/soc/fsl/fsl_rpmsg.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/sound/soc/fsl/fsl_rpmsg.c b/sound/soc/fsl/fsl_rpmsg.c index 8508bc7f239d..19fd31250883 100644 --- a/sound/soc/fsl/fsl_rpmsg.c +++ b/sound/soc/fsl/fsl_rpmsg.c @@ -297,8 +297,6 @@ static const struct dev_pm_ops fsl_rpmsg_pm_ops = { SET_RUNTIME_PM_OPS(fsl_rpmsg_runtime_suspend, fsl_rpmsg_runtime_resume, NULL) - SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, - pm_runtime_force_resume) };
static struct platform_driver fsl_rpmsg_driver = {