On 5/2/2013 1:29 AM, David Henningsson wrote:
On 05/02/2013 08:36 AM, Mike Travis wrote:
On 5/1/2013 11:20 PM, David Henningsson wrote:
On 05/01/2013 09:04 PM, Mike Travis wrote:
The audio driver mistakenly allows 64 bit addresses to be created for the audio driver on Nvidia GPUs. Unfortunately, the hardware normally only supports up to 40 bits of DMA. This can cause system panics as well as misdirected data when the address is > 40 bits as the upper part the address is truncated.
Thanks for this patch. Stephen Warren, is this something you can confirm/deny, and do you know what range of hardware this actually applies to?
The dma_mask can be read from the gpu device's pci entry. I know it's a stretch to try to link to that but past history has shown that it ranges from 36 to 40 bits.
Ok, so the below patch is some kind of workaround, as we don't currently take the dma_mask into account correctly? Or put in another way, would it be possible/better to actually read the dma_mask and use that instead of just clamping at 32 bit?\
Yes, it would. There is a strange scenario where if you request a DMA32 address it must be on the lowest node (where the DMA32 area is). But if you are running on a cpuset that excludes Node 0's memory, you'll get an error. But I couldn't think of a workable way to link the two (except that the PCI id is the same except for the function #.)
Signed-off-by: Mike Travis travis@sgi.com Reviewed-by: Mike Habeck habeck@sgi.com
sound/pci/hda/hda_intel.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/sound/pci/hda/hda_intel.c b/sound/pci/hda/hda_intel.c index bcd40ee..45eb165 100644 --- a/sound/pci/hda/hda_intel.c +++ b/sound/pci/hda/hda_intel.c @@ -615,7 +615,7 @@ enum { /* quirks for Nvidia */ #define AZX_DCAPS_PRESET_NVIDIA \ (AZX_DCAPS_NVIDIA_SNOOP | AZX_DCAPS_RIRB_DELAY | AZX_DCAPS_NO_MSI |\
AZX_DCAPS_ALIGN_BUFSIZE)
AZX_DCAPS_ALIGN_BUFSIZE | AZX_DCAPS_NO_64BIT)
#define AZX_DCAPS_PRESET_CTHDA \ (AZX_DCAPS_NO_MSI | AZX_DCAPS_POSFIX_LPIB |
AZX_DCAPS_4K_BDLE_BOUNDARY)