The patch
ASoC: sun8i-codec-analog: Add amplifier event to fix first delay
has been applied to the asoc tree at
git://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git
All being well this means that it will be integrated into the linux-next tree (usually sometime in the next 24 hours) and sent to Linus during the next merge window (or sooner if it is a bug fix), however if problems are discovered then the patch may be dropped or reverted.
You may get further e-mails resulting from automated or manual testing and review of the tree, please engage with people reporting problems and send followup patches addressing any issues that are reported if needed.
If any updates are required or you are submitting further changes they should be sent as incremental updates against current git, existing patches will not be replaced.
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Thanks, Mark
From bf14da7e55169964a1e6f35dc9d7428dc9e9013c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Myl=C3=A8ne=20Josserand?= mylene.josserand@free-electrons.com Date: Thu, 2 Feb 2017 10:24:18 +0100 Subject: [PATCH] ASoC: sun8i-codec-analog: Add amplifier event to fix first delay MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit
When playing a sound for the first time, a short delay, where the audio file is not played, can be noticed. On a second play (right after), the sound is played correctly. If we wait a short time (~5 sec which corresponds to the aplay timeout), the delay is back.
This patch fixes it by using an event on headphone amplifier. It allows to keep the amplifier enable while playing a sound. A delay of 700ms allows to wait that the amplifier is powered-up before playing the sound.
Signed-off-by: Mylène Josserand mylene.josserand@free-electrons.com Acked-by: Maxime Ripard maxime.ripard@free-electrons.com Signed-off-by: Mark Brown broonie@kernel.org --- sound/soc/sunxi/sun8i-codec-analog.c | 30 ++++++++++++++++++++++++++++-- 1 file changed, 28 insertions(+), 2 deletions(-)
diff --git a/sound/soc/sunxi/sun8i-codec-analog.c b/sound/soc/sunxi/sun8i-codec-analog.c index af02290ebe49..72331332b72e 100644 --- a/sound/soc/sunxi/sun8i-codec-analog.c +++ b/sound/soc/sunxi/sun8i-codec-analog.c @@ -398,11 +398,37 @@ static const struct snd_kcontrol_new sun8i_codec_hp_src[] = { sun8i_codec_hp_src_enum), };
+static int sun8i_headphone_amp_event(struct snd_soc_dapm_widget *w, + struct snd_kcontrol *k, int event) +{ + struct snd_soc_component *component = snd_soc_dapm_to_component(w->dapm); + + if (SND_SOC_DAPM_EVENT_ON(event)) { + snd_soc_component_update_bits(component, SUN8I_ADDA_PAEN_HP_CTRL, + BIT(SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN), + BIT(SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN)); + /* + * Need a delay to have the amplifier up. 700ms seems the best + * compromise between the time to let the amplifier up and the + * time not to feel this delay while playing a sound. + */ + msleep(700); + } else if (SND_SOC_DAPM_EVENT_OFF(event)) { + snd_soc_component_update_bits(component, SUN8I_ADDA_PAEN_HP_CTRL, + BIT(SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN), + 0x0); + } + + return 0; +} + static const struct snd_soc_dapm_widget sun8i_codec_headphone_widgets[] = { SND_SOC_DAPM_MUX("Headphone Source Playback Route", SND_SOC_NOPM, 0, 0, sun8i_codec_hp_src), - SND_SOC_DAPM_OUT_DRV("Headphone Amp", SUN8I_ADDA_PAEN_HP_CTRL, - SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN, 0, NULL, 0), + SND_SOC_DAPM_OUT_DRV_E("Headphone Amp", SUN8I_ADDA_PAEN_HP_CTRL, + SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN, 0, NULL, 0, + sun8i_headphone_amp_event, + SND_SOC_DAPM_PRE_PMU | SND_SOC_DAPM_PRE_PMD), SND_SOC_DAPM_SUPPLY("HPCOM Protection", SUN8I_ADDA_PAEN_HP_CTRL, SUN8I_ADDA_PAEN_HP_CTRL_COMPTEN, 0, NULL, 0), SND_SOC_DAPM_REG(snd_soc_dapm_supply, "HPCOM", SUN8I_ADDA_PAEN_HP_CTRL,