Each compress_start should have a corresponding compress_stop at the end.
Also, this gives user a change to cleanup resources that might have been allocated in compress_start.
Signed-off-by: Daniel Baluta daniel.baluta@nxp.com --- I'm implementing codec library dynamic loading at runtime and I'm exploring using: * SNDRV_COMPRESS_START -> to load the library * SNDRV_COMPRESS_STOP -> to unload the library
This might not be the best idea becasue for example loading the library might introduce some delays, anyhow i still think this that compress_stop is correct thing to add at the end of playback.
src/utils/cplay.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/utils/cplay.c b/src/utils/cplay.c index 87863a3..3c48d15 100644 --- a/src/utils/cplay.c +++ b/src/utils/cplay.c @@ -403,6 +403,7 @@ void play_samples(char *name, unsigned int card, unsigned int device, printf("%s: exit success\n", __func__); /* issue drain if it supports */ compress_drain(compress); + compress_stop(compress); free(buffer); fclose(file); compress_close(compress);