Mover hda_generic to use newly moved snd_hdac_read/write_codec() and snd_hdac_check_power_state APIs.
This was done using coccinelle script
Signed-off-by: Vinod Koul vinod.koul@intel.com --- sound/pci/hda/hda_generic.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/sound/pci/hda/hda_generic.c b/sound/pci/hda/hda_generic.c index 24f91114a32c..b0ef87f648bc 100644 --- a/sound/pci/hda/hda_generic.c +++ b/sound/pci/hda/hda_generic.c @@ -841,9 +841,9 @@ static hda_nid_t path_power_update(struct hda_codec *codec, state = AC_PWRST_D0; else state = AC_PWRST_D3; - if (!snd_hda_check_power_state(codec, nid, state)) { - snd_hda_codec_write(codec, nid, 0, - AC_VERB_SET_POWER_STATE, state); + if (!snd_hdac_check_power_state(&codec->core, nid, state)) { + snd_hdac_codec_write(&codec->core, nid, 0, + AC_VERB_SET_POWER_STATE, state); changed = nid; /* all known codecs seem to be capable to handl * widgets state even in D3, so far. @@ -865,7 +865,8 @@ static void sync_power_state_change(struct hda_codec *codec, hda_nid_t nid) { if (nid) { msleep(10); - snd_hda_codec_read(codec, nid, 0, AC_VERB_GET_POWER_STATE, 0); + snd_hdac_codec_read(&codec->core, nid, 0, + AC_VERB_GET_POWER_STATE, 0); } }