Hi Mark,
I was wondering if I may bother you for some help. I've been having serious issues with testing the new mop500 sound system you have in your ASoC for-next branch. I've fixed a few issues and will be submitting patches shortly. The most serious issue I came across was with recursion. Let me show you:
So here we setup the power_check function pointer with 'dapm_supply_check_power()'.
static struct snd_soc_dapm_widget * snd_soc_dapm_new_control(struct snd_soc_dapm_context *dapm, const struct snd_soc_dapm_widget *widget) {
<snip>
case snd_soc_dapm_regulator_supply: case snd_soc_dapm_clock_supply: w->power_check = dapm_supply_check_power; break;
<snip>
}
Later we call 'dapm_widget_power_check()' which calls into the function pointer we know to be 'dapm_supply_check_power()'.
static int dapm_widget_power_check(struct snd_soc_dapm_widget *w) { if (w->power_checked) return w->new_power;
if (w->force) w->new_power = 1; else w->new_power = w->power_check(w);
w->power_checked = true;
return w->new_power; }
The problem seems to be that 'dapm_supply_check_power()' then calls back into 'dapm_widget_power_check()'. Then round and round we go!
/* Check to see if a power supply is needed */ static int dapm_supply_check_power(struct snd_soc_dapm_widget *w) {
<snip>
/* Check if one of our outputs is connected */ list_for_each_entry(path, &w->sinks, list_source) { DAPM_UPDATE_STAT(w, neighbour_checks);
if (path->weak) continue; if (path->connected && !path->connected(path->source, path->sink)) continue; if (!path->sink) continue; if (dapm_widget_power_check(path->sink)) /* <-- Doh! */ return 1;
}
<snip>
}
Can you shed some light on what the correct solution might be?
Any help would be gratefully received.
Kind regards, Lee