I ran a few experiments where I frequently opened and closed the PCM. Under a heavy load, I sometimes get a resource busy error when I use the snd_pcm_open() call. So it looks like alsa-lib is not designed for frequent pcm opening and closing. I also noticed a few points in the alsa-lib code where dynamic memory is being allocated and freed and am wondering how this would affect heap fragmentation in the long term.
So the pre-powerdown event should occur when no sound is being played? When you say stop the data flowing, you mean within the sound kernel module? There is no call that I need to make to alsa-lib (for example making a call to snd_pcm_pause())? It sounds like something is not working correctly in the kernel module...
-----Original Message----- From: Mark Brown [mailto:broonie@opensource.wolfsonmicro.com] Sent: Wednesday, January 26, 2011 11:54 AM To: Harrod, John Cc: alsa-devel@alsa-project.org Subject: Re: [alsa-devel] Triggering a DAPM widget event
On Tue, Jan 25, 2011 at 05:53:13PM +0100, Harrod, John wrote:
Please CC maintianers on mails, things on mailing lists get lost easily. Please also fix your MUA to word wrap within paragraphs, I've reflowed your mail below so I can read it.
I have a program that uses the ALSA PCM interface to play sounds on an embedded system. Does anyone know how alsa-lib triggers a SND_SOC_DAPM_PRE_PMD widget event in DAPM core? On my system the event only gets called when the pcm is closed with snd_pcm_close(). Is there another function that can cause a widget shutdown?
A pre-powerdown even is generated before a DAPM widget is powered down. This will happen whenever it ceases to be part of an active audio path. This is not something that is visible at application layer.
Or is opening and closing the PCM every time I want to play a sound a good practice for saving power?
You should never need to close application layer streams. You should stop data flowing on them when you are not transferring audio since obviously even ignoring the CODEC power sitting DMAing data when you're not playing audio is going to waste power.
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