This commit adds the necessary Device Tree informations to enable audio support on the Armada 370 DB platform. In details it:
* Instantiates the CS42L51 audio codec on the I2C0 bus, and configures this bus with the appropriate pin-muxing configuration.
* Enables the I2S audio controller, and configures it with the appropriate pin-muxing configuration.
* Through hog pins, ensures that the other pins possibly used for I2S are muxed with another function than I2S.
Signed-off-by: Thomas Petazzoni thomas.petazzoni@free-electrons.com --- arch/arm/boot/dts/armada-370-db.dts | 48 +++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+)
diff --git a/arch/arm/boot/dts/armada-370-db.dts b/arch/arm/boot/dts/armada-370-db.dts index 08a56bc..7df1866 100644 --- a/arch/arm/boot/dts/armada-370-db.dts +++ b/arch/arm/boot/dts/armada-370-db.dts @@ -64,6 +64,22 @@ phy-mode = "rgmii-id"; };
+ i2c@11000 { + pinctrl-0 = <&i2c0_pins>; + pinctrl-names = "default"; + status = "okay"; + audio_codec: audio-codec@4a { + compatible = "cirrus,cs42l51"; + reg = <0x4a>; + }; + }; + + audio-controller@30000 { + pinctrl-0 = <&i2s_pins2>; + pinctrl-names = "default"; + status = "okay"; + }; + mvsdio@d4000 { pinctrl-0 = <&sdio_pins1>; pinctrl-names = "default"; @@ -80,6 +96,30 @@ broken-cd; };
+ pinctrl { + /* + * These pins might be muxed as I2S by + * the bootloader, but it conflicts + * with the real I2S pins that are + * muxed using i2s_pins. We must mux + * those pins to a function other than + * I2S. + */ + pinctrl-0 = <&hog_pins1 &hog_pins2>; + pinctrl-names = "default"; + + hog_pins1: hog-pins1 { + marvell,pins = "mpp6", "mpp8", "mpp10", + "mpp12", "mpp13"; + marvell,function = "gpio"; + }; + + hog_pins2: hog-pins2 { + marvell,pins = "mpp5", "mpp7", "mpp9"; + marvell,function = "gpo"; + }; + }; + usb@50000 { status = "okay"; }; @@ -112,10 +152,18 @@ /* Port 0, Lane 0 */ status = "okay"; }; + pcie@2,0 { /* Port 1, Lane 0 */ status = "okay"; }; }; }; + + sound { + compatible = "marvell,a370db-audio"; + marvell,audio-controller = <&audio_controller>; + marvell,audio-codec = <&audio_codec>; + status = "okay"; + }; };