This patch adds skeleton of runtime suspend and resume callbacks.
Signed-off-by: Sameer Pujar spujar@nvidia.com Reviewed-by: Ravindra Lokhande rlokhande@nvidia.com Reviewed-by: Mohan Kumar D mkumard@nvidia.com --- sound/pci/hda/hda_tegra.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+)
diff --git a/sound/pci/hda/hda_tegra.c b/sound/pci/hda/hda_tegra.c index 28e1656..1189f97 100644 --- a/sound/pci/hda/hda_tegra.c +++ b/sound/pci/hda/hda_tegra.c @@ -265,8 +265,23 @@ static int hda_tegra_resume(struct device *dev) } #endif /* CONFIG_PM_SLEEP */
+#ifdef CONFIG_PM +static int hda_tegra_runtime_suspend(struct device *dev) +{ + return 0; +} + +static int hda_tegra_runtime_resume(struct device *dev) +{ + return 0; +} +#endif /* CONFIG_PM */ + static const struct dev_pm_ops hda_tegra_pm = { SET_SYSTEM_SLEEP_PM_OPS(hda_tegra_suspend, hda_tegra_resume) + SET_RUNTIME_PM_OPS(hda_tegra_runtime_suspend, + hda_tegra_runtime_resume, + NULL) };
static int hda_tegra_dev_disconnect(struct snd_device *device)