Gustavo da Silva Serra wrote:
I have discovered something else. Choppy audio occurs when snd_pcm_playback_silence, in pcm_lib.c, will silence the same period than the capture pointer is pointing at. I am printing this variables "ofs" in snd_pcm_playback_silence and what is returned from snd_card_loopback_pointer when the substream is capture.
How snd_pcm_playback_silence is supposed to work? Must it silence the next period from the playback pointer? How is ensured that this situation (ofs == capture pointer) does not happen with sound cards?
Thanks ANY help... any...
The way the API docs describe it the silence function fills the play buffer with a set amount of silence when the buffer has fewer than threshold frames to play. So, if your playback is running close to that threshold, it will be continuously injecting chunks of silence into the stream. That would certainly sound choppy. From the docs it sounds like the silence is always injected into the existing stream at the current pointer.
Note: this is just from reading the docs. I haven't actually used this.