Patrick Lai wrote:
Data is transferred in chunk equal to period size.
Data is transferred in whatever chunk size the hardware uses.
The period size specifies when the hardware raises an interrupt. If some application is blocking, this interrupt is the only mechanism by which userspace is woken up.
At the end of playback, there may not be enough audio data left in the music stream to fill entire period. If remaining audio data only takes up very small chunk of period, playback takes longer to stop. Given that period size I have to deal with is quite large, this problem is observed easily. If my understanding is correct, what is the standard/ recommended way of handling end of stream case?
I guess you wouldn't ask if your hardware supported smaller periods? ;-)
Use non-blocking writes, and use some other timer to wait for the actual data to be played. (But if the hardware cannot report the current playback position accurately, ALSA won't notice that the playback has reached the end.)
Regards, Clemens