On Mon, 02 Nov 2020 08:11:54 +0100, Yu Hao wrote:
The function snd_seq_queue_client_termination() is only called from function seq_free_client1(). The seq_free_client1() calls function snd_seq_queue_client_leave(), which deletes all objects whose owner equals to client->number in global array queue_list, before the function snd_seq_queue_client_termination(), which checks whether there are any objects in global array queue_list whose owner equals to client->number, with the same argument client->number. So the checking code in function snd_seq_queue_client_termination() is dead code. Remove those dead code.
Signed-off-by: Yu Hao yuhaobehappy@gmail.com
Actually the whole function snd_seq_queue_client_termination() can be removed. It's a quite old code and I don't remember clearly, but I guess the intention was to call this before the actual queue deletion. OTOH, it doesn't make any sense to change that order any longer, as the snd_seq_queue_client_leave() already takes similar procedure anyway, so let's rather wipe off the useless function.
Could you resubmit with that change?
thanks,
Takashi
sound/core/seq/seq_queue.c | 11 ----------- 1 file changed, 11 deletions(-)
diff --git a/sound/core/seq/seq_queue.c b/sound/core/seq/seq_queue.c index 71a6ea62c3be..91b3f3295d0b 100644 --- a/sound/core/seq/seq_queue.c +++ b/sound/core/seq/seq_queue.c @@ -545,21 +545,10 @@ void snd_seq_queue_client_termination(int client) unsigned long flags; int i; struct snd_seq_queue *q;
bool matched;
for (i = 0; i < SNDRV_SEQ_MAX_QUEUES; i++) { if ((q = queueptr(i)) == NULL) continue;
spin_lock_irqsave(&q->owner_lock, flags);
matched = (q->owner == client);
if (matched)
q->klocked = 1;
spin_unlock_irqrestore(&q->owner_lock, flags);
if (matched) {
if (q->timer->running)
snd_seq_timer_stop(q->timer);
snd_seq_timer_reset(q->timer);
}
queuefree(q); }
}
2.17.1