Use DIV_ROUND_UP() instead of open-coding it, which intents and makes it more clear what is going on for the casual reviewer.
The Coccinelle references Commit e4d8aef21403 ("ALSA: usb: Use DIV_ROUND_UP() instead of open-coding it").
Signed-off-by: Shang XiaoJing shangxiaojing@huawei.com --- sound/soc/codecs/wm8978.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/sound/soc/codecs/wm8978.c b/sound/soc/codecs/wm8978.c index a682f8020eb6..aa2f55401a88 100644 --- a/sound/soc/codecs/wm8978.c +++ b/sound/soc/codecs/wm8978.c @@ -498,7 +498,7 @@ static int wm8978_configure_pll(struct snd_soc_component *component)
if (4 * f_opclk < 3 * f_mclk) /* Have to use OPCLKDIV */ - opclk_div = (3 * f_mclk / 4 + f_opclk - 1) / f_opclk; + opclk_div = DIV_ROUND_UP(3 * f_mclk / 4, f_opclk); else opclk_div = 1;