
27 Nov
2012
27 Nov
'12
1:11 a.m.
Hi Mark,
On Mon, Nov 26, 2012 at 09:39:38PM +0000, Mark Brown wrote:
+static int arizona_haptics_play(struct input_dev *input, void *data,
struct ff_effect *effect)
+{
- struct arizona_haptics *haptics = input_get_drvdata(input);
- struct arizona *arizona = haptics->arizona;
- struct mutex *dapm_mutex = &arizona->dapm->card->dapm_mutex;
- u8 val;
- int ret;
- if (!haptics->arizona->dapm) {
dev_err(arizona->dev, "No DAPM context\n");
return -EBUSY;
- }
- if (effect->u.rumble.strong_magnitude) {
/* Scale the magnitude into the range the device supports */
if (arizona->pdata.hap_act) {
val = effect->u.rumble.strong_magnitude >> 9;
if (effect->direction < 0x8000)
val += 0x7f;
} else {
val = effect->u.rumble.strong_magnitude >> 8;
}
ret = regmap_update_bits(arizona->regmap,
ARIZONA_HAPTICS_PHASE_2_INTENSITY,
ARIZONA_PHASE2_INTENSITY_MASK, val);
if (ret != 0) {
dev_err(arizona->dev, "Failed to set intensity: %d\n",
ret);
return ret;
}
/* This enable sequence will be a noop if already enabled */
ret = regmap_update_bits(arizona->regmap,
ARIZONA_HAPTICS_CONTROL_1,
ARIZONA_HAP_CTRL_MASK,
1 << ARIZONA_HAP_CTRL_SHIFT);
if (ret != 0) {
dev_err(arizona->dev, "Failed to start haptics: %d\n",
ret);
return ret;
}
mutex_lock_nested(dapm_mutex, SND_SOC_DAPM_CLASS_RUNTIME);
You cannot sleep in play() methods.
Thanks.
--
Dmitry