Instead of open-coding for getting the timer resolution, use the standard snd_timer_resolution() helper.
The original code falls back to the callback function when the resolution is zero, but it must be always so when the callback function is defined. So this should be no functional change.
Signed-off-by: Takashi Iwai tiwai@suse.de --- sound/core/seq/seq_timer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/sound/core/seq/seq_timer.c b/sound/core/seq/seq_timer.c index 23167578231f..f587d0e27476 100644 --- a/sound/core/seq/seq_timer.c +++ b/sound/core/seq/seq_timer.c @@ -371,9 +371,7 @@ static int initialize_timer(struct snd_seq_timer *tmr)
tmr->ticks = 1; if (!(t->hw.flags & SNDRV_TIMER_HW_SLAVE)) { - unsigned long r = t->hw.resolution; - if (! r && t->hw.c_resolution) - r = t->hw.c_resolution(t); + unsigned long r = snd_timer_resolution(tmr->timeri); if (r) { tmr->ticks = (unsigned int)(1000000000uL / (r * freq)); if (! tmr->ticks)