This ensures the transfer loop won't waste a run to read the few frames (if any) between start and hw_ptr update. It will wait for the next interrupt with wait_for_avail().
Signed-off-by: Ricardo Biehl Pasquali pasqualirb@gmail.com --- sound/core/pcm_lib.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/sound/core/pcm_lib.c b/sound/core/pcm_lib.c index 7f71c2449..40013b26f 100644 --- a/sound/core/pcm_lib.c +++ b/sound/core/pcm_lib.c @@ -2172,6 +2172,10 @@ snd_pcm_sframes_t __snd_pcm_lib_xfer(struct snd_pcm_substream *substream, if (err < 0) goto _end_unlock;
+ runtime->twake = runtime->control->avail_min ? : 1; + if (runtime->status->state == SNDRV_PCM_STATE_RUNNING) + snd_pcm_update_hw_ptr(substream); + if (!is_playback && runtime->status->state == SNDRV_PCM_STATE_PREPARED) { if (size >= runtime->start_threshold) { @@ -2185,10 +2189,8 @@ snd_pcm_sframes_t __snd_pcm_lib_xfer(struct snd_pcm_substream *substream, } }
- runtime->twake = runtime->control->avail_min ? : 1; - if (runtime->status->state == SNDRV_PCM_STATE_RUNNING) - snd_pcm_update_hw_ptr(substream); avail = snd_pcm_avail(substream); + while (size > 0) { snd_pcm_uframes_t frames, appl_ptr, appl_ofs; snd_pcm_uframes_t cont;