-----Original Message----- From: Takashi Iwai [mailto:tiwai@suse.de] Sent: Friday, March 20, 2015 9:21 PM To: Jie, Yang Cc: perex@perex.cz; broonie@kernel.org; alsa-devel@alsa-project.org; Girdwood, Liam R; Liam Girdwood; Tanu Kaskinen (tanu.kaskinen@linux.intel.com) Subject: Re: [PATCH v2 1/2] ALSA: jack: create jack kcontrols for every jack input device
At Fri, 20 Mar 2015 12:50:33 +0000, Jie, Yang wrote:
-----Original Message----- From: Takashi Iwai [mailto:tiwai@suse.de] Sent: Friday, March 20, 2015 8:27 PM To: Jie, Yang Cc: perex@perex.cz; broonie@kernel.org; alsa-devel@alsa-project.org; Girdwood, Liam R; Liam Girdwood Subject: Re: [PATCH v2 1/2] ALSA: jack: create jack kcontrols for every jack input device
At Fri, 20 Mar 2015 12:22:10 +0000, Jie, Yang wrote:
+}
+static int snd_jack_new_kctl(struct snd_card *card, struct +snd_jack *jack, int type) {
- struct snd_kcontrol *kctl;
- struct snd_jack_kctl *jack_kctl;
- int i, err, index, state = 0 /* use 0 for default state ??
+*/;
- INIT_LIST_HEAD(&jack->kctl_list);
- for (i = 0; i < fls(SND_JACK_BTN_0); i++) {
int testbit = 1 << i;
if (type & testbit) {
With this implementation, you'll get multiple boolean kctls for a headset. I thought we agreed with creating a single boolean for
headset?
[Keyon] We agreed with creating multiple kctls for combo jack, e.g.
headset.
Furthermore, e.g., imagine that type = SND_JACK_HEADSET | SND_JACK_BTN_0, we will create 3 kctls for the jack, when BTN_0 is pressed, we will report to the 3rd kctl.
Hm, I don't remember that I agreed with multiple kctls...
The multiple kctls have a significant drawback (multiple event calls for a single headset) and its behavior is incompatible with the current code (both the name change and the behavior change). That is, your patch will very likely break the existing applications.
[Keyon] I am not very clear with the existing applications that using these kctl events(seems Android use input subsystem event? Which we didn't Change here. If I understand correctly, Pulseaudio uses jack switch controls, via the name, then we can use different name for headphone and mic here.)
PA uses jack kctls.
If you rename, how would you guarantee that the existing application will work as expected? PA doesn't have the definition of "Headset Speaker Jack" or such.
And, no, we have no option "fix PA". Other way round: we are not allowed to break the current PA (or any user-space) behavior in general.
we will generate 2 event calls(one headphone, one mic) when Headset plug in/out, applications will receive these 2 events, and they can do anything, e.g. decide to switch on/off speaker/headphone.
Won't this break any user-space stuff?
BTW, I haven't implemented the generating of combo jack kctls' name yet, currently, they looked like below: numid=12,iface=CARD,name='Headset Jack' numid=13,iface=CARD,name='Headset Jack',index=1 numid=14,iface=CARD,name='Headset Jack',index=2
once we have come to agreement, we can modify it in snd_jack_new_kctl(), e.g., "Headset Jack Mic" and "Headset Jack
Speakers".
.... and how the existing user-space works without changing its code?
Keyon, the most important point at this moment is to keep the compatibility. HD-audio is no new driver. It's a driver that has been present over a decade with (literally) thousands of variants. Please keep this in mind, and reconsider whether your patch will retain the compatibility, especially with PulseAudio.
[Keyon] understood. Then we should follow the HD-audio style, So, what do you suggest here? Should we create only one single Boolean kctls for headset, and report true when status in headphone bit it true? Then we need a tricky exception mapping here?
Sorry, I am a little confusing here, because Mark suggest to create multiple controls for multiple bits jack, and you also agreed with that. :(
thanks,
Takashi