This will make sure that audio callbacks do not race with component bind/unbind.
Signed-off-by: David Henningsson david.henningsson@canonical.com --- drivers/gpu/drm/i915/intel_audio.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/drivers/gpu/drm/i915/intel_audio.c b/drivers/gpu/drm/i915/intel_audio.c index 2d52d96..678a34f 100644 --- a/drivers/gpu/drm/i915/intel_audio.c +++ b/drivers/gpu/drm/i915/intel_audio.c @@ -543,9 +543,11 @@ static int i915_audio_component_bind(struct device *i915_dev, if (WARN_ON(acomp->ops || acomp->dev)) return -EEXIST;
+ drm_modeset_lock_all(dev_priv->dev); acomp->ops = &i915_audio_component_ops; acomp->dev = i915_dev; dev_priv->audio_component = acomp; + drm_modeset_unlock_all(dev_priv->dev);
return 0; } @@ -556,9 +558,11 @@ static void i915_audio_component_unbind(struct device *i915_dev, struct i915_audio_component *acomp = data; struct drm_i915_private *dev_priv = dev_to_i915(i915_dev);
+ drm_modeset_lock_all(dev_priv->dev); acomp->ops = NULL; acomp->dev = NULL; dev_priv->audio_component = NULL; + drm_modeset_unlock_all(dev_priv->dev); }
static const struct component_ops i915_audio_component_bind_ops = {