Draining makes little sense in the situation of hardware overrun, as the hardware will have consumed all its available samples. Additionally, draining whilst the stream is paused would presumably get stuck as no data is being consumed on the DSP side.
Signed-off-by: Charles Keepax ckeepax@opensource.cirrus.com ---
No changes since v1.
Thanks, Charles
sound/core/compress_offload.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/sound/core/compress_offload.c b/sound/core/compress_offload.c index 6cf5b8440cf30..41905afada63f 100644 --- a/sound/core/compress_offload.c +++ b/sound/core/compress_offload.c @@ -811,7 +811,10 @@ static int snd_compr_drain(struct snd_compr_stream *stream) case SNDRV_PCM_STATE_OPEN: case SNDRV_PCM_STATE_SETUP: case SNDRV_PCM_STATE_PREPARED: + case SNDRV_PCM_STATE_PAUSED: return -EPERM; + case SNDRV_PCM_STATE_XRUN: + return -EPIPE; default: break; } @@ -860,7 +863,10 @@ static int snd_compr_partial_drain(struct snd_compr_stream *stream) case SNDRV_PCM_STATE_OPEN: case SNDRV_PCM_STATE_SETUP: case SNDRV_PCM_STATE_PREPARED: + case SNDRV_PCM_STATE_PAUSED: return -EPERM; + case SNDRV_PCM_STATE_XRUN: + return -EPIPE; default: break; }