4 Oct
2012
4 Oct
'12
3:56 p.m.
Hi Takashi,
Thanks for your help so far! I just spent some time playing with hda-analyzer, and found something interesting. Excuse me in advance, I don't really know and understand what I'm talking about, so I'll try to be the more clear I can.
I managed to make the weird sound disappear in one case: when the speakers are not muted, which is at least a good start. All I have to do, it to uncheck the mute buttons of val[8] and val[9] in "Node 0x0b AUD_MIX" and let their value to 0. By the way, changing the value of val[8] to something between 1 and 31 makes a different sound. Changing value of val[9] makes not effect
Does that ring a bell to you, or could you translate this to me? :)
Thanks a lot for your time,
Best,
--
Julien Danjou
# Free Software hacker & freelance
# http://julien.danjou.info