during pause the core should maintain the status-quo on the device and pointers and not wake up. If app needs it should call DROP explcitly.
Signed-off-by: Namarta Kohli namartax.kohli@intel.com Signed-off-by: Vinod Koul vinod.koul@linux.intel.com --- sound/core/compress_offload.c | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/sound/core/compress_offload.c b/sound/core/compress_offload.c index a68aed7..375f7a0 100644 --- a/sound/core/compress_offload.c +++ b/sound/core/compress_offload.c @@ -502,10 +502,8 @@ static int snd_compr_pause(struct snd_compr_stream *stream) if (stream->runtime->state != SNDRV_PCM_STATE_RUNNING) return -EPERM; retval = stream->ops->trigger(stream, SNDRV_PCM_TRIGGER_PAUSE_PUSH); - if (!retval) { + if (!retval) stream->runtime->state = SNDRV_PCM_STATE_PAUSED; - wake_up(&stream->runtime->sleep); - } return retval; }