On Thu, 01 Mar 2018 14:14:05 +0100, twischer@de.adit-jv.com wrote:
From: Timo Wischer twischer@de.adit-jv.com
when the JACK thread is requesting too many audio frames
Playback: Without this commit the ALSA audio buffer will be played with endless repeats as long as the user application has not provided new audio data. Therefore this garbage will be played as long as the user application has not called snd_pcm_stop() after an Xrun. With this fix the rest of the JACK buffer will be filled with silence.
Capture: Without this commit the audio data in the ALSA buffer would be overwritten. With this commit the new data from the JACK buffer will not be copied. Therefore the existing data in the ALSA buffer will not be overwritten.
Please try to format the text a bit nicer. These line breaks appear like you're writing a poem :)
Now about the code changes:
+static inline snd_pcm_uframes_t snd_pcm_jack_playback_avail(const snd_pcm_ioplug_t* const io,
const snd_pcm_uframes_t hw_ptr,
const snd_pcm_uframes_t appl_ptr)
You don't need to put inline unless it's really mandatory.
+{
- const snd_pcm_jack_t* const jack = io->private_data;
- /* cannot use io->hw_ptr without calling snd_pcm_avail_update()
* because it is not guranteed that snd_pcm_jack_pointer() was already
* called
*/
- snd_pcm_sframes_t avail;
- avail = hw_ptr + io->buffer_size - appl_ptr;
- if (avail < 0)
avail += jack->boundary;
- else if ((snd_pcm_uframes_t) avail >= jack->boundary)
avail -= jack->boundary;
- return avail;
+}
+static inline snd_pcm_uframes_t snd_pcm_jack_capture_avail(const snd_pcm_ioplug_t* const io,
const snd_pcm_uframes_t hw_ptr,
const snd_pcm_uframes_t appl_ptr)
+{
- const snd_pcm_jack_t* const jack = io->private_data;
- /* cannot use io->hw_ptr without calling snd_pcm_avail_update()
* because it is not guranteed that snd_pcm_jack_pointer() was already
* called
*/
- snd_pcm_sframes_t avail;
- avail = hw_ptr - appl_ptr;
- if (avail < 0)
avail += jack->boundary;
- return avail;
+}
+static inline snd_pcm_uframes_t snd_pcm_jack_avail(const snd_pcm_ioplug_t* const io,
const snd_pcm_uframes_t hw_ptr,
const snd_pcm_uframes_t appl_ptr)
+{
- return (io->stream == SND_PCM_STREAM_PLAYBACK) ?
snd_pcm_jack_playback_avail(io, hw_ptr, appl_ptr) :
snd_pcm_jack_capture_avail(io, hw_ptr, appl_ptr);
+}
+static inline snd_pcm_uframes_t snd_pcm_jack_hw_avail(const snd_pcm_ioplug_t* const io,
const snd_pcm_uframes_t hw_ptr,
const snd_pcm_uframes_t appl_ptr)
+{
- /* available data/space which can be transfered by the user application */
- const snd_pcm_uframes_t user_avail = snd_pcm_jack_avail(io, hw_ptr,
appl_ptr);
- if (user_avail > io->buffer_size) {
/* there was an Xrun */
return 0;
- }
- /* available data/space which can be transfered by the DMA */
- return io->buffer_size - user_avail;
+}
Hm, this whole stuff would fit better in ioplug code itself instead of open-coding in each plugin. Maybe providing a new helper function?
static int pcm_poll_block_check(snd_pcm_ioplug_t *io) { static char buf[32]; @@ -144,7 +206,6 @@ snd_pcm_jack_process_cb(jack_nframes_t nframes, snd_pcm_ioplug_t *io) { snd_pcm_jack_t *jack = io->private_data; snd_pcm_uframes_t hw_ptr;
- const snd_pcm_channel_area_t *areas; snd_pcm_uframes_t xfer = 0; unsigned int channel;
@@ -154,40 +215,57 @@ snd_pcm_jack_process_cb(jack_nframes_t nframes, snd_pcm_ioplug_t *io) jack->areas[channel].first = 0; jack->areas[channel].step = jack->sample_bits; }
if (io->state != SND_PCM_STATE_RUNNING) {
if (io->stream == SND_PCM_STREAM_PLAYBACK) {
for (channel = 0; channel < io->channels; channel++)
snd_pcm_area_silence(&jack->areas[channel], 0, nframes, io->format);
return 0;
}
}
hw_ptr = jack->hw_ptr;
areas = snd_pcm_ioplug_mmap_areas(io);
while (xfer < nframes) {
snd_pcm_uframes_t frames = nframes - xfer;
snd_pcm_uframes_t offset = hw_ptr % io->buffer_size;
snd_pcm_uframes_t cont = io->buffer_size - offset;
if (cont < frames)
frames = cont;
- if (io->state == SND_PCM_STATE_RUNNING) {
const snd_pcm_channel_area_t *areas = snd_pcm_ioplug_mmap_areas(io);
while (xfer < nframes) {
snd_pcm_uframes_t frames = nframes - xfer;
snd_pcm_uframes_t offset = hw_ptr % io->buffer_size;
snd_pcm_uframes_t cont = io->buffer_size - offset;
snd_pcm_uframes_t hw_avail =
snd_pcm_jack_hw_avail(io, hw_ptr,
io->appl_ptr);
/* stop copying if there is no more data available */
if (hw_avail <= 0)
break;
/* split the snd_pcm_area_copy() function into two parts
* if the data to copy passes the buffer wrap around
*/
if (cont < frames)
frames = cont;
if (hw_avail < frames)
frames = hw_avail;
for (channel = 0; channel < io->channels; channel++) {
if (io->stream == SND_PCM_STREAM_PLAYBACK)
snd_pcm_area_copy(&jack->areas[channel], xfer, &areas[channel], offset, frames, io->format);
else
snd_pcm_area_copy(&areas[channel], offset, &jack->areas[channel], xfer, frames, io->format);
}
for (channel = 0; channel < io->channels; channel++) {
if (io->stream == SND_PCM_STREAM_PLAYBACK)
snd_pcm_area_copy(&jack->areas[channel], xfer, &areas[channel], offset, frames, io->format);
else
snd_pcm_area_copy(&areas[channel], offset, &jack->areas[channel], xfer, frames, io->format);
hw_ptr += frames;
if (hw_ptr >= jack->boundary)
hw_ptr -= jack->boundary;
}xfer += frames;
hw_ptr += frames;
if (hw_ptr >= jack->boundary)
hw_ptr -= jack->boundary;
} jack->hw_ptr = hw_ptr;xfer += frames;
- /* check if requested frames were copied */
- if (xfer < nframes) {
/* always fill the not yet written JACK buffer with silence */
if (io->stream == SND_PCM_STREAM_PLAYBACK) {
const snd_pcm_uframes_t samples = nframes - xfer;
for (channel = 0; channel < io->channels; channel++)
snd_pcm_area_silence(&jack->areas[channel], xfer, samples, io->format);
}
- }
Ditto. Basically the whole procedure here is some common pattern, so it wouldn't be too bad to have it in ioplug side.
thanks,
Takashi