[alsa-devel] [Intel-gfx] [PATCH V4 2/2] drm/i915: start adding dp mst audio

Takashi Iwai tiwai at suse.de
Fri Dec 11 11:43:51 CET 2015


On Fri, 11 Dec 2015 07:07:53 +0100,
Libin Yang wrote:
> 
> >>> diff --git a/drivers/gpu/drm/i915/intel_audio.c b/drivers/gpu/drm/i915/intel_audio.c
> >>> index 9aa83e7..5ad2e66 100644
> >>> --- a/drivers/gpu/drm/i915/intel_audio.c
> >>> +++ b/drivers/gpu/drm/i915/intel_audio.c
> >>> @@ -262,7 +262,8 @@ static void hsw_audio_codec_disable(struct intel_encoder *encoder)
> >>>   	tmp |= AUD_CONFIG_N_PROG_ENABLE;
> >>>   	tmp &= ~AUD_CONFIG_UPPER_N_MASK;
> >>>   	tmp &= ~AUD_CONFIG_LOWER_N_MASK;
> >>> -	if (intel_pipe_has_type(intel_crtc, INTEL_OUTPUT_DISPLAYPORT))
> >>> +	if (intel_pipe_has_type(intel_crtc, INTEL_OUTPUT_DISPLAYPORT) ||
> >>> +	    intel_pipe_has_type(intel_crtc, INTEL_OUTPUT_DP_MST))
> >>>   		tmp |= AUD_CONFIG_N_VALUE_INDEX;

The same check is missing in hsw_audio_codec_enable()?

> >>>   	I915_WRITE(HSW_AUD_CFG(pipe), tmp);
> >>>
> >>> @@ -474,7 +475,8 @@ static void ilk_audio_codec_enable(struct drm_connector *connector,
> >>>   	tmp &= ~AUD_CONFIG_N_VALUE_INDEX;
> >>>   	tmp &= ~AUD_CONFIG_N_PROG_ENABLE;
> >>>   	tmp &= ~AUD_CONFIG_PIXEL_CLOCK_HDMI_MASK;
> >>> -	if (intel_pipe_has_type(intel_crtc, INTEL_OUTPUT_DISPLAYPORT))
> >>> +	if (intel_pipe_has_type(intel_crtc, INTEL_OUTPUT_DISPLAYPORT) ||
> >>> +	    intel_pipe_has_type(intel_crtc, INTEL_OUTPUT_DP_MST))
> >>>   		tmp |= AUD_CONFIG_N_VALUE_INDEX;

... and missing for ilk_audio_codec_disable()?


> >>>   	else
> >>>   		tmp |= audio_config_hdmi_pixel_clock(adjusted_mode);
> >>> @@ -512,7 +514,8 @@ void intel_audio_codec_enable(struct intel_encoder *intel_encoder)
> >>>
> >>>   	/* ELD Conn_Type */
> >>>   	connector->eld[5] &= ~(3 << 2);
> >>> -	if (intel_pipe_has_type(crtc, INTEL_OUTPUT_DISPLAYPORT))
> >>> +	if (intel_pipe_has_type(crtc, INTEL_OUTPUT_DISPLAYPORT) ||
> >>> +	    intel_pipe_has_type(crtc, INTEL_OUTPUT_DP_MST))

IMO, it's better to have a macro to cover this two-line check instead
of open-coding at each place.  We'll have 5 places in the end.


thanks,

Takashi


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