[alsa-devel] [PATCH v4] ALSA: compress: fix drain calls blocking other compress functions

Vinod Koul vinod.koul at intel.com
Thu Oct 31 08:18:14 CET 2013


On Thu, Oct 31, 2013 at 08:40:14AM +0100, Takashi Iwai wrote:
> At Wed, 30 Oct 2013 21:43:27 +0530,
> Vinod Koul wrote:
> > 
> > The drain and drain_notify callback were blocked by low level driver untill the
> > draining was complete. Due to this being invoked with big fat mutex held, others
> > ops like reading timestamp, calling pause, drop were blocked.
> > 
> > So to fix this we add a new snd_compr_drain_notify() API. This would be required
> > to be invoked by low level driver when drain or partial drain has been completed
> > by the DSP. Thus we make the drain and partial_drain callback as non blocking
> > and driver returns immediately after notifying DSP.
> > The waiting is done while relasing the lock so that other ops can go ahead.
> > 
> > Signed-off-by: Vinod Koul <vinod.koul at intel.com>
> > CC: stable at vger.kernel.org
> > ---
> > v4:
> >  move pr_err -> pr_debug to avoid spamming kernel log
> >  make wait in drain interruptible
> > v3:
> >  call snd_compr_drain_notify from compress_stop()
> >  rename draining -> drain_wake
> >  add some comments on state transistion after drain
> > v2:
> >  fix the 80 line warn
> >  move the state change to compress_drain()
> > 
> > 
> >  include/sound/compress_driver.h |   13 +++++++++
> >  sound/core/compress_offload.c   |   55 ++++++++++++++++++++++++++++++++++++--
> >  2 files changed, 65 insertions(+), 3 deletions(-)
> > 
> > diff --git a/include/sound/compress_driver.h b/include/sound/compress_driver.h
> > index 9031a26..e723935 100644
> > --- a/include/sound/compress_driver.h
> > +++ b/include/sound/compress_driver.h
> > @@ -48,6 +48,8 @@ struct snd_compr_ops;
> >   *	the ring buffer
> >   * @total_bytes_transferred: cumulative bytes transferred by offload DSP
> >   * @sleep: poll sleep
> > + * @wait: drain wait queue
> > + * @drain_wake: condition for drain wake
> >   */
> >  struct snd_compr_runtime {
> >  	snd_pcm_state_t state;
> > @@ -59,6 +61,8 @@ struct snd_compr_runtime {
> >  	u64 total_bytes_available;
> >  	u64 total_bytes_transferred;
> >  	wait_queue_head_t sleep;
> > +	wait_queue_head_t wait;
> 
> I took a look back at the code, and now wonder why you can't use the
> same wait queue (sleep) for drain?  PCM code uses the same waitqueue.
> 
> > +	unsigned int drain_wake;
> 
> Also, drain_wake can be omitted by checking the runtime state
> instead, e.g.
> 	wait_event_interruptible(runtime->sleep,
> 				 runtime->state != SNDRV_PCM_STATE_DRAINING);
> 
> while snd_compr_drain_notify() would be
> 
> static inline void snd_compr_drain_notify(struct snd_compr_stream *stream)
> {
> 	stream->runtime->state = SNDRV_PCM_STATE_SETUP;
> 	wake_up(&stream->runtime->sleep);
> }
> 
> (And, if we still use drain_wake, it can be better bool instead of
> unsigned int.)
Hmmm, it started out thinking we can reuse the existing sleep but then went
ahead with a new one. I will test the changes and update this

--
~Vinod


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