[alsa-devel] [PATCH v8 2/2] ASoC: fsl: Add S/PDIF machine driver
broonie at kernel.org
Tue Aug 20 02:18:58 CEST 2013
On Mon, Aug 19, 2013 at 03:39:26PM -0600, Stephen Warren wrote:
> On 08/19/2013 06:08 AM, Nicolin Chen wrote:
> > This patch implements a device-tree-only machine driver for Freescale
> > i.MX series Soc. It works with spdif_transmitter/spdif_receiver and
> > fsl_spdif.c drivers.
> > diff --git a/Documentation/devicetree/bindings/sound/imx-audio-spdif.txt b/Documentation/devicetree/bindings/sound/imx-audio-spdif.txt
> > +Optional properties:
> > + - spdif-transmitter : The phandle of the spdif-transmitter dummy codec
> > + - spdif-receiver : The phandle of the spdif-receiver dummy codec
> > +* Note: At least one of these two properties should be set in the DT binding.
> Those object truly don't exist in HW and only exist due to internal
> details of Linux's ASoC subsystem.
They will physically exist if they're usefully present on the board (in
the sense that they're there and can be pointed at) - there will be
either a TOSLINK optical connector or (less commonly) an electrical
connector breaking the signal out to go elsewhere though they don't have
any interaction with software usually which is more what you mean here.
> Or, to map the properties more directly to HW, perhaps name the property
> "spdif-tx-jack-exists", or even "spdif-tx-jack" and make it a phandle to
> a node that represents the actual S/PDIF connector?
S/PDIF is also sometimes used as an interconnect between devices - some
CODECs have S/PDIF I/O (more normally used as an external connector on
the box). This is most frequently seen as a way to plumb HDMI in since
some HDMI devices seem to provide this as a legacy interconnect, though
it can get used just for regular CODECs as well. Using this machine
driver would probably be a bit of an abuse for some applications, though
with things like the HDMI one the goal of the hardware is to be dropped
into a driver like this so perhaps it makes sense and is useful anyway.
Equally well it'd be good to get this stuff actually merged, it seems to
have been surprisingly time consuming thus far...
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