[alsa-devel] Underrun on Jade controller...

Daniel Mack zonque at gmail.com
Fri Nov 23 14:48:28 CET 2012


On 23.11.2012 13:54, Sandulescu Bogdan wrote:
>> On 23.11.2012 11:35, Sandulescu Bogdan wrote:
>> >
>> > Daniel Mack <zonque <at> gmail.com> writes:
>> >>
>> >> Without providing any code, I guess nobody on this list will be able to
>> >> help you.
>> >>
>> >> Daniel
>> >>
>> >
>> >
>> > OK. Here is the essential part of my code - settings and write to ALSA:
>>
>> It's not about the userspace code in the first place but the kernel part.
>>
>> I guess you are based on a BSP kernel that the vendor of the
>> chip/module/board you are using provides. For whatever reason, this
>> vendor has decided to not push its code to the mainline kernel but keep
>> changes in a private repository.
>>
>> While this is a common approach, your vendor is the only instance in the
>> game that is in charge of supporting you here. The community can't, as
>> the code has not been shared for discussion and integration in mainline.
>>
>> Daniel
>>
>>
> 
> Hello Daniel,
> 
> Thank you for your answer. Initially I thought I should share my app, as
> every information I got regarding underruns was that the application is
> not feeding data fast enough - hence I thought it was my application's
> fault.
> 
> Considering your precise answer, I will try to get support directly from
> the module vendor.

... and make them push their changes to mainline already, as this is
your only option to keep up-to-date with all the continously added new
features in mainline. Rebasing vendor patches has always caused major
headache an much more work on the long run.


Daniel



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