[alsa-devel] [pulseaudio-discuss] Documentation for how rewinding works
tanuk at iki.fi
Mon Aug 27 15:29:29 CEST 2012
On Mon, 2012-08-27 at 09:41 +0800, Raymond Yau wrote:
> > > >
> > > it seem that the alsa sink is more complicated than your figure.
> > The fact that there's a region in the beginning of the sink buffer
> > shouldn't be rewound is an implementation detail of alsa sink, and
> > not need to be taken into account in the general rewind handling.
> > alsa sink is able to take care of it internally.
> > > Refer to figure 14 HD Audio DMA and buffering , section 4.6 Energy
> > > Efficient HA audio mechanism
> > >
> > > most sound cards have fixed size FIFO buffer instead of dynamic
> FIFO and
> > > minimum transfer size(brust) similar to hda controller which
> > > cannot rewind any audio data in those first in first out buffer.
> > >
> > >
> > Thanks for bringing that commit into attention, because it seems to
> > introduce a new bug (although judging from the commit message,
> > was aware of it and considered it a feature): the code doesn't take
> > tsched_watermark into account anymore when doing rewinds. The point
> > tsched_watermark is to ensure that pulseaudio has enough time to
> > the sink buffer. If it's ignored when rewinding, it's likely that
> > will be an underrun when refilling the sink buffer, if
> > is greater than rewind_safeguard.
> how about those sound cards which minimum latency is much higher than
> that of pulse plugin
> snd-ymfpci update the hwptr at 5.33 ms interval while pulse plugin
> claim to support as low as 1ms
> does the driver need to add another constraints which restrict the
> period bytes to be multiple of 1024 at 48000Hz in addition to forcing
> the driver to run at 48000Hz since hwptr only change at period
> boundary ?
The period size doesn't affect much anything when pulseaudio is using
timer based scheduling. If the period size has implications on how much
it's safe to rewind, then that information would be nice to have, but I
don't know if there's any such connection.
> with minimum period of 3 , the minimum buffer time of snd-ymfpci is
> can pa server reject the pulse client when it request latency lower
> than 16ms (minimum period * minimum period time of the sound driver)?
I'm not familiar with how the minimum latency affects alsa clients. I
think there has been complaints that things aren't currently handled
very well if the minimum latency conflicts with what an alsa application
has requested, so maybe I'll have a look at this at some point.
> > > 1) do the server really need to rewind when there is only one
> pulse client ?
> > Yes. The sink buffer may have up to 2 seconds of audio from the one
> > pulse client, and if you then change the software volume of the sink
> > sink input, doesn't matter), you will have to rewrite the sink
> > contents unless you want to wait 2 seconds until the volume change
> > becomes audible.
> when module-suspend-on-idle is loaded pa server close the sink after 5
> seconds of no activity for power saving and reopen the sink when
> another appllication connect to play audio, does it mean that rewind
> is not necessary in this situation ?
What rewind are you talking about here? Rewinds related to volume
changes are always necessary. But maybe you're talking about some
rewinds that happen when a new stream is created? If the sink was not
suspended when a new stream is connected to it, a rewind is definitely
needed. But if the sink was suspended, then it's less clear.
If the stream is immediately able to provide data to the sink, then
there's no need for a rewind (there's nothing to rewind anyway). But the
usual case is that the stream doesn't have any data available at the
moment when it's created (all native protocol streams fall into this
category, except maybe streams that start in the corked state...). In
this case the sink gets woken up from suspend, and since there's no data
available, it will fill its buffer with silence. When the stream gets
data from somewhere (a client, usually), then a rewind is made so that
the received audio doesn't have to wait for the silence to be played
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